During a Renderman forum at Siggraph last year (“Stupid Renderman Tricks”) a Google VR engineer named Mach Kobayashi presented a method for rendering 360 degree stereoscopic images using Pixar’s Renderman. At the time, I thought it was less “stupid trick” and more “awesome technique” that I couldn’t wait to try. Recently, I tried it out on a 3D scene of NASA’s earth science satellites. Standard render: 360 degree stereo rende
I’ll be attending back-to-back conferences this summer. First is the Gordon Research Conference on Visualization in Science & Education. This will be my first Gordon conference. I’ve heard great things about Gordon’s smaller, specialized format. Immediately after the Gordon conference I’m off to LA for SIGGRAPH 2015! Once again I’ve been accepted to present my work at the Dailies session of the conference. I’
In a nutshell, it’s been a crazy several months. SIGGRAPH 2014 in Vancouver was great. I was selected again to present my work at the Dailies session, and I shared work I had done on visualizing objects in space. I learned later that the audience voted my presentation one of the best of the Dailies! It’s great to hear that people enjoy my work, and appreciate scientific visualization! Speaking of scientific visualizations…
I’ve been working on conceptualizing some of my ideas for additional levels for vrTANKS. Nothing too fancy – just experimenting with colors and shapes. The current demo is a simplified version of the first scene. Adding obstacles to the levels will certainly make the gameplay more interesting (though it will require a rewrite to the enemy tank AI!). It’s rather fun to design landscapes knowing that you will
Results of the Intel Perceptual Computing Challenge have been posted, and my vrDrums application took third place! vrDrums is an application I made that combines the Intel Perceptual Computing SDK, the Creative Interactive Gesture Camera Kit, and the Oculus Rift virtual reality headset. The complete list of winners is posted here. Congrats to all who participated!
I just recently finished my submission for the Intel Perceptual Computing Challenge. I was selected to participate in the “Open Innovation” category after I submitted a proposal to build something that combined the gesture recognition capabilities of the Creative Interactive Gesture camera with the virtual reality capability of the Oculus Rift. They sent me a fancy new camera and after poking around for a couple w