I just recently finished my submission for the Intel Perceptual Computing Challenge. I was selected to participate in the “Open Innovation” category after I submitted a proposal to build something that combined the gesture recognition capabilities of the Creative Interactive Gesture camera with the virtual reality capability of the Oculus Rift. They sent me a fancy new camera and after poking around for
This is the basic game demo I recently submitted to the official Oculus VR Game Jam Great Scott, Asteroids! is a simple space shooter. You sit in the gunner seat of a large spaceship, and you are tasked with clearing an asteroid field to avoid damage to your ship. Controls are simple – use your head tracking turret to aim and fire shots. (xbox controller trigger, or spacebar on keyboard) I was hoping to take this
It’s been a crazy several weeks! In a nutshell: – I released an early build of a Unity game I have been working on for the Oculus Rift (vrTANKS) about a week before SIGGRAPH. The response has been incredible – it’s great to see so many people enjoying my game. I even got a mention in PCmag! I’ve gotten a lot of great feedback, so hopefully I can carve out some time to work on a few of the more popular s
After much anticipation, my Oculus Rift (virtual Reality headset) finally showed up! Initial thoughts: “This thing is AWESOME,” which was almost immediately followed by “I’m going to puke.” The good First off, the Oculus team spared no expense when it came to packaging. The unit arrived in a custom, foam-lined travel case, complete with just about every type of cable you can think of. Unboxing left me giddy with an
Next week is the Game Developers Conference in San Francisco. A friend was able to secure some passes, so we’ll be popping in for a bit on Wednesday. I’ve never been to GDC before, so I’m really looking forward to it. I’m hoping to catch the Oculus guys at the exhibit hall (I somehow I managed to miss them last year at SIGGRAPH) to get a preview of the developer kit I have coming sometime next