I’ve been working on conceptualizing some of my ideas for additional levels for vrTANKS. Nothing too fancy – just experimenting with colors and shapes. The current demo is a simplified version of the first scene. Adding obstacles to the levels will certainly make the gameplay more interesting (though it will require a rewrite to the enemy tank AI!). It’s rather fun to design landscapes knowing tha
I just recently finished my submission for the Intel Perceptual Computing Challenge. I was selected to participate in the “Open Innovation” category after I submitted a proposal to build something that combined the gesture recognition capabilities of the Creative Interactive Gesture camera with the virtual reality capability of the Oculus Rift. They sent me a fancy new camera and after poking around for
This is the basic game demo I recently submitted to the official Oculus VR Game Jam Great Scott, Asteroids! is a simple space shooter. You sit in the gunner seat of a large spaceship, and you are tasked with clearing an asteroid field to avoid damage to your ship. Controls are simple – use your head tracking turret to aim and fire shots. (xbox controller trigger, or spacebar on keyboard) I was hoping to take this
It’s been a crazy several weeks! In a nutshell: – I released an early build of a Unity game I have been working on for the Oculus Rift (vrTANKS) about a week before SIGGRAPH. The response has been incredible – it’s great to see so many people enjoying my game. I even got a mention in PCmag! I’ve gotten a lot of great feedback, so hopefully I can carve out some time to work on a few of the more popular s
I’d like to share an early build of a game/demo for the Oculus Rift that I’ve been working on for the past couple weeks. vrTANKS is an arcade-style tank simulator. Your goal is to destroy as many enemy tanks as you can before being destroyed yourself. Pilot your tank using an Xbox controller or keyboard – tank weapons fire in the direction you are looking. vrTANKS was built from the ground up specifically for the Ri
I’m about 4 weeks in with the Oculus Rift, so I thought this may be a good time for an update. On Motion Sickness In my ‘First Impressions’ post, I voiced my concerns about motions sickness in the Rift. My first experience wearing the Rift was awesome, but also very nauseating, so I had some real concerns about the technology moving forward. I’m very happy to report that I’m doing much better now, and I can handle
Next week is the Game Developers Conference in San Francisco. A friend was able to secure some passes, so we’ll be popping in for a bit on Wednesday. I’ve never been to GDC before, so I’m really looking forward to it. I’m hoping to catch the Oculus guys at the exhibit hall (I somehow I managed to miss them last year at SIGGRAPH) to get a preview of the developer kit I have coming sometime next