Results of the Intel Perceptual Computing Challenge have been posted, and my vrDrums application took third place! vrDrums is an application I made that combines the Intel Perceptual Computing SDK, the Creative Interactive Gesture Camera Kit, and the Oculus Rift virtual reality headset. The complete list of winners is posted here. Congrats to all who participated!
This is the basic game demo I recently submitted to the official Oculus VR Game Jam Great Scott, Asteroids! is a simple space shooter. You sit in the gunner seat of a large spaceship, and you are tasked with clearing an asteroid field to avoid damage to your ship. Controls are simple – use your head tracking turret to aim and fire shots. (xbox controller trigger, or spacebar on keyboard) I was hoping to take this
It’s been a crazy several weeks! In a nutshell: – I released an early build of a Unity game I have been working on for the Oculus Rift (vrTANKS) about a week before SIGGRAPH. The response has been incredible – it’s great to see so many people enjoying my game. I even got a mention in PCmag! I’ve gotten a lot of great feedback, so hopefully I can carve out some time to work on a few of the more popular s
I’m about 4 weeks in with the Oculus Rift, so I thought this may be a good time for an update. On Motion Sickness In my ‘First Impressions’ post, I voiced my concerns about motions sickness in the Rift. My first experience wearing the Rift was awesome, but also very nauseating, so I had some real concerns about the technology moving forward. I’m very happy to report that I’m doing much better now, and I can handle