I’ve been working on conceptualizing some of my ideas for additional levels for vrTANKS. Nothing too fancy – just experimenting with colors and shapes. The current demo is a simplified version of the first scene. Adding obstacles to the levels will certainly make the gameplay more interesting (though it will require a rewrite to the enemy tank AI!). It’s rather fun to design landscapes knowing tha
I’d like to share an early build of a game/demo for the Oculus Rift that I’ve been working on for the past couple weeks. vrTANKS is an arcade-style tank simulator. Your goal is to destroy as many enemy tanks as you can before being destroyed yourself. Pilot your tank using an Xbox controller or keyboard – tank weapons fire in the direction you are looking. vrTANKS was built from the ground up specifically for the Ri
I’m about 4 weeks in with the Oculus Rift, so I thought this may be a good time for an update. On Motion Sickness In my ‘First Impressions’ post, I voiced my concerns about motions sickness in the Rift. My first experience wearing the Rift was awesome, but also very nauseating, so I had some real concerns about the technology moving forward. I’m very happy to report that I’m doing much better now, and I can handle
With all the great press the Oculus Rift has been receiving recently, I’m getting really excited about the developer model that should be showing up on my doorstep sometime later this month. For those who haven’t heard, the Oculus Rift is a new, consumer grade virtual reality headset that is currently being developed by Oculus LLC. A Kickstarter campaign for the Rift brought in almost $2.5M, and it has been endorsed