During a Renderman forum at Siggraph last year (“Stupid Renderman Tricks”) a Google VR engineer named Mach Kobayashi presented a method for rendering 360 degree stereoscopic images using Pixar’s Renderman. At the time, I thought it was less “stupid trick” and more “awesome technique” that I couldn’t wait to try. Recently, I tried it out on a 3D scene of NASA’s earth science satellites. Standard render: 360 degree st