vrDRUMS is a virtual drum set concept that combines the virtual reality capabilities of the Oculus Rift with Intel’s depth-sensing, gesture-recognition camera. The application won third place in Intel’s Perceptual Computing Challenge. To experience vrDRUMS, the user puts on the virtual reality headset to see everything in 3D, immersive virtual reality. To play the drums, the user holds out two fingers and strik
vrTANKS is a Unity game I have been working on for the Oculus Rift (a Virtual Reality headset). It is an arcade-style tank simulator. Your goal is to destroy as many enemy tanks as you can before being destroyed yourself. Pilot your tank using an Xbox controller or keyboard – tank weapons fire in the direction you are looking. The vrTANKS tech demo was recently published on the official Oculus website, and was also m
Shadows is a 2.5D platformer game concept I created with a 3 person team for a Game Design Practicum, as part of University of Pennsylvania’s Computer Graphics and Game Technology program. To solve the puzzles presented in the game, the player must shift light source locations in order to alter shadow placement, which constrains the player’s motion. We designed the game in Unity, with all scripting written in C#.
This is a basic version of the classic game Asteroids, created in the Unity game engine (scripts written in C#). Game features include alternative ‘cockpit’ view and ship weapon upgrades. Levels become increasingly difficult as player clears the asteroids. (Place-holder 3d ship models courtesy of Turbosquid)