Another great SIGGRAPH conference this year. As always, my schedule was packed and I wasn’t able to catch every session I would have liked. While I was able to sit in on some great talks (including the Weta Digital talk on Virtual Production and the Game Worlds talk), I missed out on a couple presentations I would have liked to see (Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Eff
Just found out that I will be speaking at SIGGRAPH 2012! (International Conference and Exhibition of Computer Graphics and Interactive Technologies) My SIGGRAPH Dailies! submission was accepted, so this will be my third year in a row presenting work at the conference. This year I will be presenting a collection of satellite re-entry animations I helped to create over the past year. I am excited to be back in LA fo